I watched Games in Education: Myths, Realities, and Promise by Sylvia Martinez. The main idea here is that since video games are such a big part of our students lives, then these games should be used in an educational way in the classroom. This sounds a little bit idealistic if you ask me, by Sylvia makes some great points. Games in general are used throughout history, and are even seen in the animal kingdom. A quote from here presentation states that “play is a child’s work”. Since video games are the games that teens are so concerned with in today’s society, then they should be used in education, or as a learning aid. Unfortunately, most games out there are usless for educational purposes. Educational games are often not fun, and having a game that is fun is key to including a game in the learning process. Three major things that she mentioned are: time, role of the teacher, and fun. Time is always an issue for teachers, and games take up time, especially if they are to be used correctly. Time is so important because students need time to play games to explore the game, and as such learn from the game. The teachers role is also very important beause the teacher need to be able to ensure that the students are headed in the right direction, as well as maintain a positive learning environment. Fun is of utmost importance, because without fun the game, does not serve the purpose of a game. The fun aspect is a necessity. Some pros that were given in the presentation are as such: they are professionaly designed, and they have compelling gameplay. Some cons on the other hand are as follows: the games are not necessarily accurate, they are not connected to the curriculum, and they are time concuming. So what is the teacher’s role? This was answered as well as follows: the teacher is in charge of adapting, correlating/connecting/assessing, classroom management, and reflection. A great point was made about the use of games and why they should be used. The focus is seen as learning versus test scores. the focus should not be on the test scores but on the learning that is occuring. the presentation ended with a brief discussion about programming, and having our students program thier own games, as a way to create learning.
So what did I think of the whole thing? I thought the presentation was very well done. Sylvia made some great points about the nature of our school systems, and the nature of learning. I think that these issues go far beyond games in the classroom, and I am sure she would agree. I do not agree however with everthing she was saying. developing games in the classroom with our students is a neat idea but I don’t know if it is doable. First things first is the game going to provide the learning that is desired? we can not be sure that by developing a game, that the knowledge that we want our students to obtain, is in fact obtained. There is certainly a lot of learning taking place, don’t get me wrong, but the learnig seems to be too narrow. the other issue is time. She brings this point up a number of times, but I feel that I must address it once again. Time is very valuable, and developing a game and programming it is extremely time consuming. I don’t see how developing a game would allow for essential learning to take place such as the raw facts that need to be presented. I could wrong here, and as such I invite anyone to do so.
Overall this presentation was both engaging and interesting. It gives us a lot to think about. Therefore, I believe that Sylvia has accomplished the goal of the presentaion, which is to get people thinking.